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Need for Speed Pro Street by Electronic Arts

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E
  • Suggestive Themes
  • Platform: PC
  • Publisher: Electronic Arts
  • Developer: Electronic Arts
  • Category: Sports, Racing

Product Details:

Need for Speed ProStreet boasts impeccable precision and impressively detailed photo-realistic graphics, effectively transporting you to the center of the action. It pushes the "Autosculpt" technology to a new level, allowing you to directly impact your car's performance for the first time as well as personalize its appearance. Need for Speed ProStreet is a true taste of raw adrenaline and racing with consequences. Every dent, every scratch and every crumpled body panel is a battle scar, proof of your commitment and competitive mettle. With an aggressive and skilled AI system, you become immersed in an unmatched believable race experience. Add in a revolutionary online mode that will redefine the meaning of competitive social play, and Need for Speed ProStreet is the ultimate formula for an emotionally charged street racing showdown.

We sat down with EA Games Sr. Producer, Michael Mann for an exclusive chat about the upcoming addition to the Need for Speed series, Need for Speed ProStreet.

The game appears to be moving away from being an arcade style racer to more of a simulation (i.e. the addition of real world tracks, more advanced tuning options). Was this an intentional move or more of an evolution?

The street racing culture has been evolving for years and we really wanted the game to evolve with the culture. It wasn't our goal to create a simulation or an arcade game. What we wanted to do was better capture the culture of street racing and portray that in a more believable way, so that the gamer gets a sense of the raw violent power of the car.

The Need for Speed series has been know for its arcade style and accessibility. With the increased emphasis on realism, do you run the risk of losing some of the game's appeal to more casual gamers?

No, I don't think so. What we are doing, is making the game more accessible to a wider audience. We are really just giving the gamer more options. Some players may want to turn off some of the driving aides while others might enjoy driving more with the aides turned on. Customization plays a large role in the game, but there also is the option to drive a car "as is" without making any changes to the car, or to tune your car using preloaded "ProStreet Packages."

We've heard about damage effects being included in the game, to the point whereyou can even repair your car with duct tape. How realistic will the damage effects be? Will a crash change the physics and handling of the car? If you run into a wall going 200mph will the car explode into a million pieces or will just the bumper fall off?

Once again, what we are striving for is believability.


Specifications:

Minimum System Requirements

Operating System
Windows XP/Vista
Processor
Pentium 4 @ 2.8 GHz (Vista Requires 3.0 GHz)
DirectX
9.0c
RAM
512 MB (1GB for Vista)
Video Card
128 MB (GeForce FX 5950/ATI Radeon 9500) with Pixel Shader 2.0*

Recommended System Requirements

Operating System
Windows XP/Vista
Processor
Pentium 4 @ 3 GHz
DirectX
9.0c
RAM
1GB
Video Card
256 MB (GeForce 6800/Radeon X800+) with Pixel Shader 2.0*